website of Björn Taubert

Schlagwort: static InGame-Advertising

Implementation DHL in WiC:SA

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The implementation of an advertising stimuli to a World in Conflict: Soviet Assault mission had to fulfill several requirements in order to use it for this research. First of all it should become a single player mission based on a common World in Conflict environment. Therefore it was intended to modify a mission that had already been created then building a complete new one.

A mission had to be modified and  adapted with a completely new plot. To achieve something compared to that a new story line had to be designed and transcripted into the game logically, visually as well as acoustically.

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Winner | prize drawing GamesCom

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Gathering data for my diploma thesis was originally planed to take place at Intel Friday Night games within the ESL Pro Series Season 15 but apparently work at Massive went well and I was able go into field at the new European trade fair for interactive games and entertainment. The custom-build World in Conflict: Soviet Assault map was played by 181 persons at GamesCom (19.-23. August 2009) in Cologne.

To encourage people, to actually takes some time to sit down, play this mission and answer a questions in an online survey,  a prize drawing was offered.

The winners have been contacted by eMail and will get their copy after replying with their shipment address. Deadline will be Sept. 9th 2009. Again, Thanks for taking part and I hope you had some fun, playing this nice piece of World in Conflict.

To see who won read on … Weiterlesen

Vote | InGame-Advertising tag for 7grad & diploma thesis

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Spending about half a year dealing with games, their long history and the passion of designer & developers surrounding them, brought up the desire to add a historic game flair by getting my own diploma thesis tag to introduce blog articles upon the topic and for the thesis itself. To take a deep-dive into the history of games a book called „The Ultimate History of Video Games: From Pong to Pokemon“ led me through the years of excitement in a very entertaining and authentic way.

After spending more then a month at Ubisoft Massive in Sweden and playing various sessions of classic arcade games the category was set. Why not doing something with „BLiNKY“, „PiNKY“, „iNKEY“, CLYDE“ or hijack the invaders from out of space that entered the world in 1978?

I came up some ideas – feel free to help me to choose one.

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